This is Not a Test Tutorial Game
Trying World's End Publishing's Post Apocalyptic Game System
9/5/19
Today's battle-report covers my or rather our first game of World's End Publishing's This is Not a Test ,or T.N.T. for short. It was a 1v1 game played between my friend James and I. Not only does James also possesses a fondness for the collapse of western civilization. Take that as you will. But he also boasts a bad-ass blog! In fact his blog could be said to have served for much of the inspiration for the blog your presently visiting. Be sure to check it out in the link provided! .
https://baconfatblog.blogspot.com/ .
That being said, back to business.
Like many skirmish games, T.N.T. has you assemble a force covering a particular theme. The themes vary almost as much as the particular post-apocalyptic world your recreating. Everything from a band of nomadic caravaneers to Brotherhood-esque reclaimers. In T.N.T. you also assemble your force per character; meaning, you buy each model/character individually. Starting with the leader of your warband down to the lowly rank and file and everything in-between. Each character possesses there own inventory, skills/perks, traits, and when the time calls for it. . . mutations!
Of the two players each had one team at there disposal. One team consisted of raiders led by a rather porgy biker bloke (James's team). The other being a band of traveling caravaners lead by a gruff trademaster as the team of the ol' A.Z. The Scenario of this match was scenario 2, The Caravan.
One team possesses two pack-mules looking to cross the board, the other team is fixin' to take'em. As you might have guessed, I was assigned to push the caravan.
As for how the match turned out, it was. . .generous. I started the match advancing down the road, cautiously moving the cattle behind me. Well, I say cautiously. Really I moved the cattle as fast as the game permitted me. A humble six inches on a 48 inch table. Which as one might guess, between the terrain, the crossfire, and the eight-turn turn-limit. They wouldn't reach there target. Thankfully they wouldn't have to. The raiders ended up doing most of the advancing. Once the first few raiders went down, the match ended fairly quickly. Hurrah for A.Z.'s traveling Caravan band!
During the game, James and I spoke of starting a campaign with these teams. T.N.T. boasts some impressive campaign rules for bands venturing through the wasteland. Where scavenging, fighting, skills, injuries, and death truly matter. Essentially fleshing-out the setting. Hopefully will be playing it soon.
Thanks for your time, dear reader. The photos below unfortunately are a bit out of order but will hopefully give you a rough idea of how it panned out. Till next time and stay safe!
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A.Z.'s team. |
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The Board. A lazy town in the middle of the wasteland? No, a front
for the Raiders to shake down there next score! Board and scatter terrain by James, Cars and corpses by yours truly. |
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Wasteland restroom, a Baconfat special. |
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First blood! A downed raider. |
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The raiders take refuge behind the 52' Cadillac. Meanwhile a couple of unassuming robots happen by. |
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Raiders perspective. |
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Oh no! The Trade master has been hit by the raider flamethrower! |
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He succumbs to his wounds. Second blood. |
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Gas-mask Girl slays the Flamethrower! The trademaster is avenged. |
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Jean-Francois's advance with the payload is brought to a halt. The raiders force Jean to retreat to cover. |
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By this point, Jean was driven behind the shack and wounded. Acknowledging his predicament, he uses the payload as bait to draw out the gunmen. |
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The ruse works. Despite being rushed by a armed raider while wounded, he triumphs. |
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The raiders realizing the situation, withdraw. A victory for law and civility! |
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